Sucker Punch is taking a unique approach to DLC for their latest game, Ghost of Yōtei. They're listening to their audience and letting the game's reception guide their decisions. In an interview, co-director Jason Connell and lead writer Ian Ryan shared insights into their process. They're embracing the rare opportunity to gather feedback from millions of players, allowing them to shape the game's future DLC and content. This approach is a stark contrast to the traditional DLC creation process, where developers often make decisions without direct input from players.
Connell emphasizes the importance of this feedback loop, drawing parallels to their previous game, Ghost of Tsushima. By listening to player preferences, they can enhance specific aspects of the story, such as character relationships or unresolved plot points. This process is a gift, as it allows them to create content that resonates with players and improves the overall gaming experience.
When asked about potential DLC, Connell expressed enthusiasm for the idea. He believes that if there's room for improvement or if new elements can enhance the narrative, they'll consider it. This openness to feedback and improvement is a refreshing change in the gaming industry, where developers often stick to a set plan regardless of player feedback.
Criticism, according to Connell, is a valuable gift. He acknowledges that not everyone will love the game, but constructive criticism helps them understand players' perspectives. This understanding allows them to create more inclusive and enjoyable experiences for their audience.
Ghost of Yōtei, set in northern Japan, is a sequel to Ghost of Tsushima. While it received mixed reviews, Sucker Punch is taking a different approach to DLC, focusing on player feedback and improvement. This strategy could potentially lead to a more engaging and well-received DLC, ensuring that the game's legacy is shaped by the players' experiences.